Call of Duty: Advanced Warfare - MP and DLC Character Gear/Skins

Call of Duty: Advanced Warfare MP / DLC work
Some of my MP work I've already posted in my previous Advanced Warfare Album...
These were a lot of fun- and it was a talented team I got to collaborate with. For MP's shipped game, we started with the near-future Mil-Sim style that meshed with the campaign for COD:AW. As we got into DLC season, we broadened our style and kind of "let our hair down." The goal was really just looking for fun themes that would keep the players engaged, and passionately trying to earn all these rare gear pieces.

Steampunk

Steampunk

Bali

Bali

Organic Exo introduced in DLC-
This design was made with multiple skins in mind - base design and kraken and plant skins I painted. Take a look at Roderick Weise's portfolio- he came up with quite a few more amazing skins to this geo!

Organic Exo introduced in DLC-
This design was made with multiple skins in mind - base design and kraken and plant skins I painted. Take a look at Roderick Weise's portfolio- he came up with quite a few more amazing skins to this geo!

Base "Heavy" Exo Design.
Starting from SP's Marine Exo- I Redesigned the Arm, Leg, Shoulder Pieces and Backpack for MP use. This allowed us to push the silhouette much further for the narrative of it being our "heavy" exo.

Base "Heavy" Exo Design.
Starting from SP's Marine Exo- I Redesigned the Arm, Leg, Shoulder Pieces and Backpack for MP use. This allowed us to push the silhouette much further for the narrative of it being our "heavy" exo.

Skin theme with classic Aviation vibe

Skin theme with classic Aviation vibe

Cowboy theme

Cowboy theme

Surfer theme

Surfer theme

Zombie Skin

Zombie Skin

New Atlas helmet used for MP

New Atlas helmet used for MP

Forget final name of this MP helmet. It started as the Headhunter, but we ended up designing something even more thematically "headhunter" rather than a future Mil-sim bounty hunter looking guy.

Forget final name of this MP helmet. It started as the Headhunter, but we ended up designing something even more thematically "headhunter" rather than a future Mil-sim bounty hunter looking guy.